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StarCraft improved upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry between the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-recognized 1996 SSI release War Wind. The unit kinds available to each race determine its racial identification. The Protoss can discipline effective and costly warriors and equipment, when the Zerg rely on sheer numbers and velocity to overwhelm their opponents.An issue all through growth was that at this stage in time, recreation studios 격투기 were being starting to make the most of 3D graphics, whilst Blizzard however hand-drew their designs.